Project created from a Blueprints Only template. Generated when a project is created using a C++ template, or when the CPP Class Wizard is used to add code to a Target.cs files to build the game project. Through the standard Visual Studio build workflow. This process occurs transparently allowing you to simply build the project The project and linking it with the engine. Unreal Engine 4 (UE4) uses a custom building method via the UnrealBuildTool which handles all the complex aspects of compiling
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